Added spectator slots to steam lobby member limit.If no last attacker, then opposing team gets the score. Added that the score of unit that dies to a world kill will be awarded to the last attacker.Removed "expanding" map over time feature. Increased the time to capture for map points from 90s to 150s Increased time between new capture points appearing from 4min to 5min If Game Score = 1000 then Map point = 50. Amount of victory points earned = %5 of total Game Score. Added capturing map points to add victory points. Removed temporarily pre-placed mines on map when player is defender and has researched defense level 2 (they could kill player/friendly units).Removed Budget values from Support Call ins on in-game icons and tool tip.Reduced mine fields chances to ~Reduced resources for enemy AI in conquest on Easy, Normal and Hard difficulties.Fixed airstrikes & emplacements showing up in-game when they are not staged.Fixed Resupply cost of airstrikes to match their original Special Points cost.Bump save version to apply the appropriate setting for existing campaigns.Split values, resources, duration, difficulty values into separate files.Split difficulty and Economy options in creation screen with new descriptions.Fixed bridge rails being destructible on map DCG Runway.Fixed in Conquest creation screen misalignment of the Fog of War option.Fixed spawn locations on several conquest maps so that enemy cannot shoot units in spawn.This was tied to the friendly bot defenders who man the mg's as they were cloned by engine and thus script would miss and consider them as enemy bots. Fixed hole in cliff for maps Natramal and Natramal winter.Fixed spawns being too close to a flag on dcg_stalingrad_outskirts.Fixed missing trench for map dcg_puhoksen winter.Fixed Finland AI so it cannot buy Heavy Artillery from in Tier 1.Fixed crash with missing color map for DCG balaton map.Fixed tankman parka when changing from winter skin back to summer.Increased cap zones size on DCG Puhoksen and Puhosken winter.Increased rate of earning Special Points for Support callins in Conquest.Added tags so that bots do not recrew ammo boxes.They can be crewed in the current battle. Added no_scavenge tag to defenders heavy MG's in conquest so they cannot be captured for the next battle.Added Bot AI mission scripts so that bots will tend to stick around flags more once they reach them.Added many general improvements and optimization to Bot AI mission scripts.Added scripts for Bot Cannon crews to emit from cannons if enemy infantry get too close, to defend themselves.Added More Support Call Ins to all Nations.Fixed F5 Attack order for infantry when prone, to remain prone and advance/attack as they encounter enemies. ![]() COOP and Solo were not an equal experience before. Fixed Difficulty levels to work correctly when playing for Campaign and Skirmish missions in COOP.Updated Conquest Difficulty selection to use the same modifiers that were previously only present in Campaign and Skirmish missions.Updated Conquest creation screen to offer Difficulty and Economy options.Moved the abandon vehicle (self-destruct) button to new position the right control panel so that it is less likely to accidently click.Added More Support Call Ins to all Nations in Conquest (More air and off map artillery assets).Found in the Special Options of control panel. Added control panel button to change the speed of your infantry (walking/running) for slow patrols etc.Found in the Attack Options of control panel. Added a new control panel button and hotkey to options, to Lock/Unlock a vehicle's ability to automatically switch shell types.Updated spawns, bases, and capture points to be more balanced Added capturing map points will give Victory points (team score) to the capturing team. Added countdown Time Limit to Victory condition that host can adjust (50min default) Added new features to Domination Game Mode.Recommend all users to reset Audio settings to default and adjust to personal preference from there.Remixed volume levels of all sounds to be in line with new defaults.Updated defaults for volume faders in options/audio menu.
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